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SM3 FAQ

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[edit] Frequently Asked Questions on SM3

[edit] What is DevIL

DevIL is the Image Loading library that spring uses. http://openil.sf.net/

DevIL supports loading of bmp, dds, gif, jpg, png, pcx, psd, psp, tga, raw, pal, tif, pal, sgi, hdr among others.


[edit] "Map Size (x) should be equal to GameAreaW and GameAreaH"?

For the map to load you need to add these two variables to your .sm3:
GameAreaW=xxx;
GameAreaH=xxx;
The map size(note, not the heightmap size which is map 1 pixel) width/height goes here.

[edit] How do I use external textures?

Create a modinfo.tdf textfile in your mapname.sdd. It should contain:

[MOD]
{
Name=mapname;
Description=your description here;
ModType=0;

NumDependencies=1;
Depend0=texturefilename.sd7;
}

This will tell Spring to look in the directory where your map is located(eg. \maps\) for the textures you have specified in the SM3. Example:

[Rock]
{
TileSize=60;
File=textures/rock/rock.jpg;
Bumpmap=textures/rock/rock_normal.jpg;
}

Which would tell Spring that your texture is at texturefilename.sd7/textures/rock/rock.jpg.

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This page has been accessed 1,061 times. This page was last modified 15:55, 2 July 2007.