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Developer News
New version, 0.70b3 This release fixes a few of the problems the 0.70b2 still had. There are still hard-to-get bugs around, but the most annoying (such as broken torpedoes) are fixed now.
The current changelog can be found here.
You will need to update to this version in order to connect to the multiplayer lobby.
To update an earlier version or to do a fresh install, please visit the download page.
Posted by Zaphod at 2006-03-21 00:03, comments here
New version, 0.70b2 Since there was so much new code in the 0.70b1 version, a bunch of new bugs have surfaced as well. This release fixes some of the more annoying problems such as the problem with some maps being unusable, full screen always using 60hz, and various keyboard issues.
The current changelog can be found here. There will probably be another update in the near future to fix remaining issues.
You will need to update to this version in order to connect to the multiplayer lobby. If you have 0.70b1 installed, the lobby will offer you a small patch directly when you connect.
To update an earlier version or to do a fresh install, please visit the download page.
Posted by Fnordia at 2006-02-27 23:17, comments here
New version, 0.70b1 A new Spring version has been released, this version is based on crossplatform code that can also be compiled on linux. It is not yet possible to play against players on another OS, but this is already a big step in this direction. Large portions of code were rewritten/changed to make spring portable, so certain parts of the game might feel a bit different.
A changelog can be found here.
You will need to update to this version in order to connect to the multiplayer lobby. If you have installed any 0.67bx version already, you only need to download the updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
The default mod is changed to XTA Pimped Edition by NOiZE, a high-detail version of XTA. The old version of XTA is still included for now. For those with midrange graphics hardware, you can now enable shiny/reflective units without enabling shadows, to make XTA-PE look even better!
This release breaks compatibility with the current AIs, which will have to be re-released by their authors. Having an old group AI dll in your aidll map will crash spring at startup! Map features are also flipped for consistency with units, which means many maps containing custom features will have to be re-released as well.
Posted by Zaphod at 2006-02-25 00:04, comments here
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