Economy AI
Contents |
[edit] Economy AI
This group AI will automatically build resources for you within a specified area.
[edit] How to use it
Select one or more builder units, and assign the Economy AI to them. They will automatically start building resources once you've specified one or more building sites by right-clicking and dragging out an area (like area-reclaim). You can hold down SHIFT to specify more than 1 building site.
If the group AI cannot build anymore, it will send a message "Nothing to build".
[edit] Features
- Mod independent
- Automatic determination of best resource-producing units
- Full metalextractor and geothermal support
- Grouping of the same type of units (which looks nice)
- Automatic assignment of the "Metal Maker AI" to metalmakers.
- User configurable maximum resource usage percentage. (Setting it to e.g. 50% restricts the AI to use maximally 50% of your resources, allowing you use the other 50%.)
[edit] What it doesn't do
- Reclaim / resurrect features
- Reclaim metalextractors once a moho has been placed
- Build metal / energy storage
[edit] Tips
This group AI will come in handy for the newbie player, who doesn't know how to keep an economy growing. This AI will do just that for you.
For experienced players, this AI isn't very useful in the beginning of a match because you will want to precisely control what and where stuff will be build. However, as the game progresses, this AI can be used to keep your economy growing in the back of your base, allowing you to keep focus on the battlefield.
[edit] Requirements
Because it makes use of the MetalMakerAI, you have to have this AI too. Make sure the filepath relative to spring is /AI/Helper-libs/mmhander.dll, otherwise the EconomyAI will crash.
[edit] Availability
This groupAI is bundled with spring 0.73+
