Cannon



Variable Description
TrajectoryHeight The height of the arc of a missile weapon. It is useful for compensating for mountains or debris. Is relative to the weapons speed (Higher speed, higher arc) and the range the weapon is firing at (Lower range lower arc). Requires Guidance and Turnrate to hit its target when over 1.
Burst Number of Shots in the Burst
BurstRate How fast the shots in the burst fire, Burst should be defined.
RGBColor Render Color? Based on texture1?
Intensity Color Ratio?, higher for lighter, lower for darker.
ReloadTime How long it takes to Reload.
thickness I assume this is size scale of the texture1.
texture1 I think it's the shot itself, default is a yellowish.

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This page has been accessed 484 times. This page was last modified 22:13, 12 November 2007.




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