| Variable | Description |
| TrajectoryHeight |
The height of the arc of a missile weapon. It is useful for compensating for mountains or debris. Is relative to the weapons speed (Higher speed, higher arc) and the range the weapon is firing at (Lower range lower arc). Requires Guidance and Turnrate to hit its target when over 1. |
| Burst |
Number of Shots in the Burst |
| BurstRate |
How fast the shots in the burst fire, Burst should be defined. |
| RGBColor |
Render Color? Based on texture1? |
| Intensity |
Color Ratio?, higher for lighter, lower for darker. |
| ReloadTime |
How long it takes to Reload. |
| thickness |
I assume this is size scale of the texture1. |
| texture1 |
I think it's the shot itself, default is a yellowish. |