| Variable | Description |
| BeamTime |
How long in seconds the beam will be on when fired. |
| RGBColor |
Color of the beam corona. |
| RGBColor2 |
Color of the inner beam |
| Intensity |
The visual intensity of the beam 1.0 is full intensity. |
| ReloadTime |
Time it takes to Reload |
| Thickness |
Thickness of the beam. |
| CoreThickness |
Thickness of the inner core of the beam, percentage of Thickness. If CoreThickness is 1.0 the inner core will be the same size as Thickness. |
| LaserFlareSize |
Size of the flare at the point of weapon emmiter. |
| LargeBeamLaser |
Enables additional graphical effects for the beam. |
| TileLength |
Only availble with LargeBeamLaser. Defines how often the texture of the beam is repeaded during its length. |
| ScrollSpeed |
Only availble with LargeBeamLaser. Defines how fast the beam texture will scoll in the direction of the beam. |
| PulseSpeed |
Only availble with LargeBeamLaser. Speed of the pulsating flare at the start of the beam. |
| Texture1 |
Texture of the beam. |
| Texture2 |
Texture of the beginning and end of the laser, half the texture used at either end. |
| Texture3 |
Texture of the flare. |
| Texture4 |
Only availble with LargeBeamLaser. Texture of the pulsating flare as the beining of the beam. |