AI
[edit] AI DevelopmentSkirmish AI's, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AIs. |
[edit] CodeNote that the full sourcecode for many AIs are available within the Spring SVN repository. greenai - A page with basic documentation for the GroupAI interface. Krogothes Metal Class V3 - A useful mex spot finding algorithm, essential for any AI that uses metal extractors Global AI Interface
Jouninkomiko has a topic on the Global AI Interface running here. GlobalAI ABIC and Abic++ interfaces abstraction layers to minimize dependencies on compiler and spring version. See this thread Hugh's global AI tutorial Hugh's tutorial on writing an AI in C#. Global AI .Net Interface
Write Global AIs in .Net using Hugh Perkins's interface Unit grouping heuristic
Unit grouping and reorg heuristic by Hugh Perkins |
[edit] ResearchK-man's Spring AI documentation Useful existing documentation on the Spring unit AI, however this is not related to the Global AI. "Research about Pathfinding, AI and Voronoi diagrams" A forum post by Gabba. Graph and data structures
Graph and data structures tutorial at topcoder.com. This includes path-finding using bfs |
